

Tokita himself wanted to be a voice actor before entering the game industry and is very knowledgeable about Japanese VO culture

It was always wrote as if it would be voiced. The game’s script was purposefully wrote to be impactful in a very manga/anime way (leading to stuff like the “Sodaro- Matsu!” in the post just before me).Game is (obviously) a melting pot of influences, he wanted people to experience all kind of situations and to be a showing of what games could bring to the table as a medium.There would never have been a remake without them unearthing LAL to begin with The impulse came from Nintendo who asked them to put the game on Virtual Console for the 20th anniversary – some people over there really liked the game.First game he directed: he’s very attached to it, but as a producer he recognizes it was a commercial failure and never thought it’d come up for a remake.Here’s some highlights from what was said in the live stream, courtesy of Reset Era member, Jubern: Tokita says that because of the request from Nintendo, the team decided to go one better and decided on creating a remake the 1994 game using the 2D-HD art used in Octopath Traveler and Triangle Strategy. Live A Live director, Takashi Tokita, has spoken about the recently released remake of the classic JPRG in a recent live stream revealing that Nintendo asked Square Enix if they could get Live a Live on the Wii U Virtual Console as part of a celebration for the game’s 20th anniversary in 2015. Mr.
